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Is It Wrong to Try to Pick Up Girls in a Dungeon? : Episode 60
Episode 60
Daftar Episode Serial

The Labyrinth city of Orario has a massive dungeon at its heart, filled with terrifying beasts. A new adventurer, Bell Crannel, challenges this perilous labyrinth, but not in hopes of finding treasure, but in hopes of picking up a girl.

Bell Crannel's power grows rapidly thanks to his ability, Realis Phrase. As long as he's in love with a girl, it will continue to make him stronger. His goddess, Hestia, is jealous that the girl he's in love with isn't her, but still wants to support him. She goes to another goddess and asks her to make him a powerful sword.

"I don't want to lose any more of my family." Bell and Hestia are attacked by an escaped monster during Monster Philia. Bell fights to save the only family he has left, but is overwhlemed by the monster.

"Excuse me, are you looking for a supporter?" After his rapid growth, Bell reaches the 7th floor of the dungeon. He gets new equipment and is ready to go when a girl named Lilika approaches him. She is a supporter, and her job is to aide adventurers in the dungeon.

With Lili's help, Bell is progressing further into the dungeon than ever. Since he can focus on the fights, he can make more money. But Lili has a secret: she despises adventurers, and is waiting for a chance to trick Bell.

Lili leads Bell deep into a dungeon and abandons him. He's alone and surrounded by larger monsters than he's ever faced. She runs off with his knife and makes for the exit, but her guild mates are waiting for her.

At Bell's urging, Hestia reluctantly lets Lili into the party. Bell, worried about his weakness as he continues to go deeper into the dungeons, accepts an offer of help from Aiz Wallenstein, the girl he loves.

For an adventurer to level up, and truly get stronger, he has to go on an adventure. Bell travels down to the lowest of the upper floors of the dungeon, where he encounters a minotaur with a giant sword. Lili is badly injured, and Bell is unable to leave her behind. Aiz arrives again to save him, but he waves her off...

Bell defeats the minotaur and becomes the fastest adventurer to level up in history. After his success, Bell is given the nickname "Little Rookie." As he sets his sights on the middle floors of the dungeon, Ryuu tells him that if he wants to succeed, he's going to need a bigger party.

The party is exploring on the middle floors when another group leads a huge train of monsters to them. They're overwhelmed and caught in a cave-in. Cut off from the upper floors, with limited supplies and little strength left, they are forced to make a desperate attempt to reach the safe zone even deeper in the dungeon.

After a great struggle, Bell and his party finally reach the 18th floor. Aiz Wallenstein and the Loki Familia are already there, returning from their expedition to the lowest levels of the dungeon. With the danger passed, they enjoy a short break before they head back up to the town.

A massive floor boss has crashed down from the upper floors and begun tearing apart the adventurers. Aiz has left for the surface, and it's up to Bell and his friends to defeat the monster. With their escape route cut off, it's do or die if they ever want to see the light of the sun again.

A massive floor boss falls from above and traps the adventurers. The only way out is up, and to get back home Bell will have to defeat it without Aiz's help.

Setelah terlibat perkelahian dengan para anggota Familia Apollo, Bell menarik perhatian pemimpin mereka, yang mengumumkan perang dengan Familia Hestia.

Hestia menolak tantangan dari Apollo, dan mundur. Namun, musuhnya tidak mau menyerahkan Bell begitu saja, dan malah melancarkan serangan keesokan harinya.

Setelah Liliruca tahu dirinya harus kembali ke Soma, Hestia memutuskan untuk menyelamatkan Lilliruca. Sementara itu, persiapan War Game melawan Apollo berlanjut.

Teman-teman Bell berdoa demi keberhasilan Bell saat ia menuju War Game. Apollo diunggulkan untuk menang, tetapi sebuah taktik mengejutkan oleh Hestia membalikkan keadaan.

Setelah berhasil menyelesaikan War Game, Familia yang anggotanya bertambah pindah ke kediaman baru. Kilas balik dari masa lalu Hestia mengacaukan rencananya.

Mikoto diam-diam keluar rumah dan bertemu dengan Chigusa, tanpa menyadari bahwa Bell dan yang lain membuntuti mereka. Mereka semua menuju ke sebuah tempat mesum.

Bell tak bisa menghilangkan Haruhime dari pikirannya, tetapi menyelamatkan Haruhime berisiko memicu War Game baru. Bahkan, lawannya ialah Familia Ishtar yang tangguh.

Upaya Bell membebaskan Haruhime membuatnya disergap oleh Ishtar. Ia dan Mikoto ditawan. Untungnya, seseorang di dalam penjara diam-diam membantu mereka.

Haruhime tetap bersama Ishtar, dan hanya tersisa sedikit waktu sebelum ritual yang menentukan nasibnya dimulai. Saat tak ada harapan lagi, tangan Bell mulai bercahaya.

Phryne meminta Haruhime menggunakan kekuatannya untuk menuntaskan persoalan dengan Bell, dan akhirnya Haruhime menurutinya. Sementara itu, Freya memasuki wilayah Ishtar.

Meski anggota kelompok Ares lebih banyak, pertarungan tidak terlalu menguntungkan bagi pihaknya. Hestia terganggu oleh hubungan Bell dengan anggota barunya, Haruhime.

Bell tiba di Edas, dan para tetua desa itu sangat ingin membantu memulihkan kesehatan Hestia. Selanjutnya, Bell mendengar legenda tentang Naga Hitam.

Monsters are evil abominations driven by murderous instinct. But if that were true, why is this one a scared little girl who doesn’t understand why she’s being hunted?

Who knows what could happen if word of Wiene’s existence spread. The Hestia Familia needs answers and soon, but what they discover in the dungeon only raises more questions...

The Guild knows about Wiene. But instead of demanding answers, it assigns the Hestia Familia a mission they cannot refuse. Something awaits them in the dungeon’s darkness.

There are others like Wiene, and they call themselves Xenos. Uranus asks much from the Hestia Familia, but if anyone can bridge the gap between species, it’s them.

It was supposed to be the dawning of a new era. But selfish, evil men only care about what they can take for themselves, leaving others to face the consequences.

Bell shouldn’t get involved. But the young adventurer has already decided otherwise. Little does he know that he’ll help Fels discover a secret even Uranus doesn’t know.

Never underestimate the measures a fanatic will take to prove his worldview correct.

The Loki Familia are battle-hardened veterans used to fighting monsters. But this opponent is different...

Although Ikelos has been successfully scapegoated, public opinion turns on Bell. Helping the Xenos will now prove impossible — but Hermes’ intel might just change the tide.

The surface is no longer safe for the Xenos. Now, the Hestia Familia must smuggle them back into the Dungeon. There’s just one problem: The Loki Familia stand in the way.

Bell WILL stay true to his ideals. Even if that means making an enemy of the woman he loves.

As Hermes finally reveals his true intentions, Bell battles the most powerful opponent he's ever faced.

Gather your party and venture forth, Bell. The dungeon awaits.

Bell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.

The party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.

The party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.

Haruhime’s new ability turns the tide of battle, but the Moss Huge has proven that it knows what it’s doing. As the party strategist, Lili has a hard choice to make.

Bell’s exploits have earned him fame and a new alias, and Lili worries that means change is coming. Meanwhile, Ryu left a note for her coworkers and vanished soon afterwards.

Ryu, the Gale Wind, stands accused of murder. Bell and his party need answers, but only Cassandra knows that tragedy will befall them if they pursue their friend.

Ryu couldn’t be the killer… right? Bell wants to help his friend, but as the body count grows higher, he must ask himself how well he truly knows her.

While Bell and Ryu contend with Jura and his insidious abilities, the rest of Bell’s allies uncover a barrel of bad apples in the dungeon’s dark depths.

Some monsters you must fight and from others you must flee. But beware the Juggernaut lest you simply cease to be.

The Juggernaut slaughters its way through a dwindling number of survivors, forcing Ryu to face her demons.

With retreat an impossibility, Bell’s party fight for their lives when a Floor Boss spawns early. However, they are all adventurers; they will not die so easily.

Critically wounded and trapped within the dungeon’s darkened depths, Bell and Ryu’s adventure is over. Their fight for survival has now begun.

The boss fight extracts a heavy toll on the party, and they must make a choice. If they go one way, they will live. But if they go the other? They will die.

The party narrowly survived, and now they must search for their missing friends. However, they’re facing more than just monsters; they’re fighting the Dungeon itself.

Bell and Ryu must cast reservations aside in the face of death. Meanwhile, Welf faces a trial by fire he cannot fail; lives are at stake.

Bell and Ryu’s relationship deepens as the trauma of the Deep Floors pushes them past their limits. They have each other, and that is the only reason they’re both still alive.

Hope glimmers in the darkness; the Xenos appear in the party’s hour of need, and Bell and Ryu make steady progress despite all odds. They may all survive this after all.

Their luck couldn’t last forever; Bell and Ryu must cross the Colosseum, where monsters constantly respawn. In the end, they may face an impossible choice…

It is too late for the Astrea Familia. Their story ends in tragedy, and this is the tale of how Ryu's life changed forever on that dark day.

Ryu’s feelings for Bell have changed in a way she cannot quite place. All she knows is that she cannot lose him; she just cannot.

After five years of grief, guilt and pain, Ryu finally faces a new path—a new justice. The Juggernaut should beware.

Syr is not the only one who has feelings for Bell. When she notices the shift in her friend's behavior, she asks Ryu a question that shakes the elf to the core.

Hedin will not allow Bell's date with Syr to proceed. Not until Bell can properly woo her; not until he learns... how to pick up girls in a dungeon.

Bell and Syr finally go on their festival date. Unfortunately, several meddlesome groups insist on being the third wheel.

Bell can't act the dense, indecisive fool—not after Syr poured her heart out to him. He must respond to her feelings honestly, but now the Freya Familia is trying to kill her.

Syr had her chance. It's Freya’s turn now, and the goddess will use any means necessary to make all of Orario understand that Bell is hers. Completely. Undeniably. Hers.

Bell claims he's part of the Hestia Familia. But that can't be right, he's always been part of the Freya Familia. His own Familia and goddess wouldn't lie to him, right?

Freya’s control was never absolute. There will always be those who slipped through the cracks and cannot accept the new status quo.

Everyone has a breaking point, and Bell is approaching his limit. He has two choices left: he can either give in and accept Freya’s affections, or forge ahead as his true self.

As Bell discovers the truth about Syr and confronts Freya, Hestia unleashes her power. She is the Goddess of the Hearth, which makes her the most formidable deity in Orario.

Freya declares a War Game against the Hestia Famila. The terms are simple: if Freya wins, Bell will be hers. But if she loses? She will return to Heaven.

The Hestia Familia may have formed an alliance for the War Game, but the Freya Familia earned its fearsome reputation for a reason. The allied army is about to find out why.

Defeat is imminent. As the allied army falls, they need a miracle to win. But just as all hope fades, a gale-force wind begins to howl.

Unexpected reinforcements and a sudden betrayal have turned the tide of battle. The allied army now has a chance at victory, but they must fight tooth and nail to seize it.

Only two adventurers stand between the allied army and Freya. Unfortunately, Ottarl and Allen are the Freya Familia's most formidable warriors.

Freya loved a mortal who would never love her back, and both she and others suffered for it. The conflict she started is ending, and the goddess must face her final fate.
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